The publish then is going on to provide an explanation for that the macOS and Linux native clients depend on DX9 for OpenGL. In order to keep those local versions operating after moving away from DX9, “great extra time and sources” could be needed to prepare a substitute rendering pipeline primarily based on Metal for macOS or Vulkan/OpenGL4 for Linux. Beyond that, additional funding might be required to ensure long-term guide for these variations.
Unfortunately, Psyonix says that the quantity of energetic players on Linux and macOS make up Rocket League Credits less than zero.3 percent of the active participant base. Due to this, the studio “can't justify the extra and ongoing investment in developing native clients for those platforms”.
Apparently, Psyonix has labored out a reimbursement association with Valve for macOS/Linux customers which can be unhappy with the state of affairs. Alternatively, Wine/Steam Proton will allow Linux users to run the Windows model of Rocket League through Steam, whilst Apple customers can use Boot Camp to LOLGA installation a Windows installation and run the sport that way.